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        <ul>
<li>
<h1 id="particle-system">Particle System</h1>
<ul>
<li>
<h3 id="main-module">Main module</h3>
<p><img src=".\img\Particle_System\PartSysPartSysInsp.png" alt="Main"></p>
<ol>
<li>Duration 粒子持续时间</li>
<li>Looping 是否循环</li>
<li>Start Delay 延迟
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Start Life Time 生命周期
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Start Speed 粒子速度
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>3D Start Size
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Start Size
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>3D Start Rotation
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Start Rotation
<ul>
<li>Constant</li>
</ul>
</li>
<li>Flip Rotation 随机旋转概率</li>
<li>Start Color 开始颜色
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Gravity Modifier 重力修正</li>
<li>Simulation Space 模拟空间
<ul>
<li>Local</li>
<li>Hierarchy</li>
</ul>
</li>
<li>Scaling Model 缩放模式
<ul>
<li>Hierarchy</li>
<li>Local</li>
</ul>
</li>
<li>Play On Awake</li>
<li>Max Particls</li>
<li>Auto Random Seed</li>
</ol>
</li>
<li>
<h3 id="emission-module">Emission module</h3>
<p><img src=".\img\Particle_System\PartSysEmissionModule-0.png" alt="Emission"></p>
<ol>
<li>Rate Over Time
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
</ul>
</li>
<li>Bursts</li>
</ol>
</li>
<li>
<h3 id="shape-module">Shape module</h3>
<ol>
<li>Shape
<ul>
<li>
<p>Sphere / Hemisphere</p>
<p><img src=".\img\Particle_System\ShapeModule_Sphere.png" alt="Shape Sphere"></p>
<ol>
<li>Radius</li>
<li>Radius Thickness<br>
数值只支持 <code>0</code> / <code>1</code> 两种数值</li>
<li>Randomize Direction</li>
</ol>
</li>
<li>
<p>Cone</p>
<p><img src=".\img\Particle_System\ShapeModule_Cone.png" alt="Shape Cone"></p>
<ol>
<li>Angle</li>
<li>Radius</li>
<li>Radius Thickness<br>
数值只支持 <code>0</code> / <code>1</code> 两种数值</li>
<li>Emit form Shell
<ul>
<li>Base</li>
<li>Volume</li>
</ul>
</li>
<li>Randomize Direction</li>
</ol>
</li>
<li>
<p>Box</p>
<p><img src=".\img\Particle_System\ShapeModule_Box.png" alt="Shape Box"></p>
<ol>
<li>Emit from
<ul>
<li>Volume</li>
</ul>
</li>
<li>scale</li>
<li>Randomize Direction</li>
</ol>
</li>
<li>
<p>Circle</p>
<p><img src=".\img\Particle_System\ShapeModule_Circle.png" alt="Shape Circle"></p>
<ol>
<li>Radius</li>
<li>Radius Thickness<br>
数值只支持 <code>0</code> / <code>1</code> 两种数值</li>
<li>Arc<br>
数值只支持 <code>0</code> / <code>360</code> 两种数值数值</li>
<li>Randomize Direction</li>
</ol>
</li>
</ul>
</li>
</ol>
</li>
<li>
<h3 id="velocity-over-lifetime-module">Velocity over Lifetime module</h3>
<p><img src=".\img\Particle_System\PartSysVelOverLifeInsp.png" alt="Velocity over Lifetime module"></p>
<ol>
<li>Liner
<ul>
<li>Constant 固定值</li>
<li>Random between Two Constant 数值区间</li>
<li>Curve 曲线</li>
<li>Random between Two Constant 曲线区间</li>
</ul>
</li>
<li>Space
<ul>
<li>Local</li>
<li>World</li>
</ul>
</li>
</ol>
</li>
<li>
<h3 id="color-over-lifetime-module">Color over Lifetime module</h3>
<p><img src=".\img\Particle_System\PartSysColorOverLifeInsp.png" alt="Color over Lifetime module"></p>
<ol>
<li>Color
<ul>
<li>Gradient</li>
<li>Random form Two Gradient</li>
</ul>
</li>
</ol>
</li>
<li>
<h3 id="size-over-lifetime-module">Size over Lifetime module</h3>
<p><img src=".\img\Particle_System\PartSysSizeOverLifeInsp.png" alt="Size over Lifetime moudle"></p>
<ol>
<li>Separate Axes
<ul>
<li>Constant</li>
<li>Curve</li>
<li>Random betweem Two Constants</li>
</ul>
</li>
</ol>
</li>
<li>
<h3 id="texture-sheet-animation-module">Texture Sheet Animation module</h3>
<p><img src=".\img\Particle_System\PartSysTexSheetAnimModule-0.png" alt="Texture Sheet Animation module"></p>
<ol>
<li>Tiles</li>
<li>Animation
<ul>
<li>Single Row</li>
<li>whole Sheet</li>
</ul>
</li>
<li>Animation
<ul>
<li>Single Row
<ul>
<li>Random Row</li>
</ul>
</li>
</ul>
</li>
<li>Time Mode
<ul>
<li>Fram over Time
<ul>
<li>Contant</li>
<li>Curves</li>
<li>Random betweem Two Constants</li>
</ul>
</li>
</ul>
</li>
<li>Start Frame
<ul>
<li>Contant</li>
<li>Random betweem Two Constants</li>
</ul>
</li>
<li>Cycles</li>
<li>Affected UV Channels
<ul>
<li>UV0</li>
</ul>
</li>
</ol>
</li>
<li>
<h3 id="render-module">Render module</h3>
<p><img src=".\img\Particle_System\PartSysRendererModule-0.png" alt="Render module"></p>
<ol>
<li>RenderMode
<ul>
<li>Billboard</li>
<li>Stretched Billboard
<ol>
<li>Camera Scale</li>
<li>Velocity Scale</li>
<li>Length Scale</li>
</ol>
</li>
<li>Horizontal Billboard</li>
<li>Vertical Billboard</li>
<li>Mesh</li>
</ul>
</li>
<li>Sorting Fudge</li>
</ol>
</li>
</ul>
</li>
</ul>

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